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Author
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Topic: Flare Bug - possible solution...
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Michael P Member Posts: 31 From: Registered: Apr 2001
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posted 05-08-2001 07:29 AM
Many of you know the flare bug, ie once you have too many flame emitters in a room/level, Lara lights up a flare but it will not light until thrown to the floor...Credit for a potential solution goes to Hokolo at the German Eidos forum. He checked the object numbers of his numerous flame emitters and when he ran into a total outlier (in terms of number range) he deleted this one and then it worked ok and he could add in more without encountering the bug. Have not had the need yet to try myself, but if you want, give it a go in your levels...
------------------ HAPPY RAIDING! Michael. IP: Logged |
Driber_IF Member Posts: 113 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 05-08-2001 08:38 AM
I don't understand, what exactly did he delete???------------------ Custom TR levels, textures and other TR goodies on www.driber.cjb.net IP: Logged |
Michael P Member Posts: 31 From: Registered: Apr 2001
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posted 05-08-2001 10:10 AM
He deleted the respective flame emitter with the strange object number and recreated a new one.
------------------ HAPPY RAIDING! Michael. IP: Logged |
inchdix Member Posts: 617 From:hornchurch, essex. england. Registered: Dec 1999
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posted 05-08-2001 12:10 PM
Or, if you dont want to be limited to the amount of emmiters you use.... set anti-triggers to turn them off once Lara leaves the area....... ------------------ I WAS PRESSING THE DARN WALK BUTTON !! IP: Logged |
wgell Member Posts: 55 From:Lochwinnoch, Scotland Registered: Apr 2001
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posted 05-08-2001 12:23 PM
Thanks Michael I`ll look into that. I`m needing a lot of emitters for my latest level and was looking for ways around the bug.Should be ready in a couple of weeks hopefully!  ------------------ Will Gell www.wgell.net Download Raid On featuring Lara... www.wflg.clara.co.uk/music/raidon.mp3 IP: Logged |
Michael P Member Posts: 31 From: Registered: Apr 2001
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posted 05-09-2001 12:15 AM
Hold the horses! Sorry, folks - seems it was a false alarm and this is NOT the solution. Hokolo did further testing and indeed the limit is 31 flame emitters triggered at any given time. Once there are 32, the flare in Lara's hand turns off :-(So, I guess, the only way around it is the Anti-triggering as mentioned by Inchdix above... Again, sorry for the confusion!
------------------ HAPPY RAIDING! Michael. IP: Logged |
jbc21 Member Posts: 77 From:Eilat, Israel Registered: Feb 2001
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posted 05-09-2001 02:01 AM
By the way, How do you use the anti trigger thing? In the manual they say it's of no use...JB IP: Logged |
Driber_IF Member Posts: 113 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 05-09-2001 02:39 AM
you are probebly mistaken it for combat trigger or something, the anti-trigger is used for deleting an object from gameplay select the object, select a quare where you want the object to disappear, hit the trigger button and set the trigger as "antitrigger", that should do the job------------------ Custom TR levels, textures and other TR goodies on www.driber.cjb.net IP: Logged |
jbc21 Member Posts: 77 From:Eilat, Israel Registered: Feb 2001
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posted 05-09-2001 03:14 AM
Wahow.. Sounds very interesting! You might realize some nice effects with this!!! Thanks for your help! JBIP: Logged |
jbc21 Member Posts: 77 From:Eilat, Israel Registered: Feb 2001
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posted 05-09-2001 03:16 AM
BTW, I suppose the anti-trigger DOES NOT delete the object from the game but only untriggers it (as its name says), meaning that you can trigger it again later... Am I right? JBIP: Logged |
inchdix Member Posts: 617 From:hornchurch, essex. england. Registered: Dec 1999
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posted 05-09-2001 11:50 PM
YES.... You are exactly right JB... you and set triggers to re-activate an object.------------------ I WAS PRESSING THE DARN WALK BUTTON !! IP: Logged |
psiko Member Posts: 102 From:Rome Registered: Mar 2001
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posted 05-10-2001 03:26 PM
so, how many flame emitters can we use, finally?????------------------ | |--->> psiko <<---| | IP: Logged |
Michael P Member Posts: 31 From: Registered: Apr 2001
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posted 05-10-2001 03:28 PM
31 can be activated max. at any given time...
------------------ HAPPY RAIDING! Michael. IP: Logged |